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MODE: Multi-player Puzzle Game
Role: founder & Game Designer
Scope: End to end
Status: Live
Launching a Mobile Multiplayer Puzzle Game
Designed and launched a mobile puzzle game centered on rule-based gameplay, progression systems, and social competition. Focused on retention, engagement loops, and monetization to create a product players return to daily.
MODE: enterprise Operations
Role: Lead product Designer
Scope: Multi-platform (Web Desktop)
Status: In-Progress
Led the design of OPSYS AI intelligent layer that transforms fragmented system data into clear, prioritized actions for operators.
Redefined how users interact with operational data by shifting from manual interpretation to AI-assisted decision-making.
Established patterns for AI insights, priority surfacing, and guided workflows, enabling teams to respond faster, with greater confidence and consistency across systems.
Designing OPSYS AI: Turning System Data into Actionable Decisions
MODE: enterprise Operations
Role: Lead product Designer
Scope: IOS & Android Mobile
Status: Shipped
Redesigned a customer-facing application to streamline package pickup and delivery workflows, improving usability and reducing friction across key user journeys. Balanced business constraints with user needs to deliver a faster, more intuitive experience.
Designing UPS Access Point Appilcation
Designing with empathy. Building With purpose.
My work began with a focus on visual expression — using design as a creative outlet. Over time, that perspective evolved into a deeper commitment to understanding people and solving meaningful problems.
While my approach has shifted, my appreciation for craft remains constant. I’m driven to create work that is both thoughtful and well-crafted, no matter the medium.
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